I am a Game Client / Graphics Programmer.
With knowledge of computer graphics on PCs and mobile devices, I can program and support the implementation of visual expressions in games through communication with artists.
Education
- 2015–2017
- 2013–2014
Institute of Science Tokyo, Bachelor exchange student
熊澤研究室- 2011–2015
KAIST, B.E.
School of Computing
Jobs
- 2017–2020
Nexon, Progammer
devCAT Studio
Mabinogi Mobile
- 2020–2022
devCAT, Programmer
Mabinogi Mobile- 2022–2024
devCAT, Programmer, Lead of Graphics Programming Team
Mabinogi Mobile
Projects
- 2013–2016
Global Game Jam projects
RITUAL, the Board Game for GGJ 2016 at 5MINLAB
Game Design. Team Silver Medal
Dungeon Commander for GGJ 2015 at 5MINLAB
Game Design, Programming. Team Greetings, Commander
ENABLER (tentative) for GGJ 2014 at Shinjuku
Game Design, Sub Programming, Sound Engineering. Team NIKKAN
Solidheart for GGJ 2013 at Seogang Univ.
Game Design, Programming. Team HANDAXE- 2011–2015
HAJE1 projects
Project MMO, 2015
Graphics Programming
Glitch, 2011
Game Design, Sound Engineering
Publications
- 2016
Byungyoon Choi, Sung-eui Yoon. (2016.7). Artistic Editing of Refractive Index Distributions for Mirage Image Generation. 한국컴퓨터그래픽스학회, 129-130.
Chœ Byung-yoon. (2016.8). Wrapping Low-level Graphics Library for Interactive Application. Proceedings of SSCC 1st, 33-40.
KAIST Game Development Club ↩︎