I am a Game Client / Graphics Programmer.

With knowledge of computer graphics on PCs and mobile devices, I can program and support the implementation of visual expressions in games through communication with artists.


Education

2015–2017

KAIST, M.E.
Scalable Graphics, Vision, & Robotics Lab.

2013–2014

Institute of Science Tokyo, Bachelor exchange student
熊澤研究室

2011–2015

KAIST, B.E.
School of Computing

Jobs

2017–2020

Nexon, Progammer
devCAT Studio

2020–2022

devCAT, Programmer

2022–2024

devCAT, Programmer, Lead of Graphics Programming Team

Projects

2013–2016

Global Game Jam projects
RITUAL, the Board Game for GGJ 2016 at 5MINLAB
Game Design. Team Silver Medal
Dungeon Commander for GGJ 2015 at 5MINLAB
Game Design, Programming. Team Greetings, Commander
ENABLER (tentative) for GGJ 2014 at Shinjuku
Game Design, Sub Programming, Sound Engineering. Team NIKKAN
Solidheart for GGJ 2013 at Seogang Univ.
Game Design, Programming. Team HANDAXE

2011–2015

HAJE1 projects
Project MMO, 2015
Graphics Programming
Glitch, 2011
Game Design, Sound Engineering

Publications

2016

Byungyoon Choi, Sung-eui Yoon. (2016.7). Artistic Editing of Refractive Index Distributions for Mirage Image Generation. 한국컴퓨터그래픽스학회, 129-130.
Chœ Byung-yoon. (2016.8). Wrapping Low-level Graphics Library for Interactive Application. Proceedings of SSCC 1st, 33-40.


  1. KAIST Game Development Club ↩︎